Search found 202 matches

by Kull
Mon Jan 27, 2020 2:48 am
Forum: Adventure #2
Topic: On the Trail to Southport
Replies: 105
Views: 733

Re: On the Trail to Southport

Kull walks over to the bandit and responds: We could take you to avoid your execution but why should we risk our reputation and a possible reward ? As far as i can take it from your looks you should have a stash somewhere. Tell us where your loot is and we will take you for now. Diplomacy check 1d20...
by Kull
Sat Jan 25, 2020 10:41 pm
Forum: Adventure #2
Topic: On the Trail to Southport
Replies: 105
Views: 733

Re: On the Trail to Southport

Kull seeing an opportunity to capture some of the bandits to gain informations moves to the bandit ,that Arlette just kicked down. He drops the dagger before he trys to knock out the bandit with one of his powerful punches.
Hit dice 1d20+7
Damage dice 1d3+5
by Kull
Sat Jan 25, 2020 12:25 am
Forum: Adventure #2
Topic: On the Trail to Southport
Replies: 105
Views: 733

Re: On the Trail to Southport

(Sry i will try to lay more focus on actions and such in the future) Instead of attacking the already dead bandit kull moves 15/11 to help the heavily wounded Kai defat the bandit and as he still wields his dagger he attacks the bandit with a normal stab to his stomach. hit dice 1d20+7 damage dice 1...
by Kull
Fri Jan 24, 2020 6:44 am
Forum: Adventure #2
Topic: On the Trail to Southport
Replies: 105
Views: 733

Re: On the Trail to Southport

Kull failing to get up the wall decides to either die against a few common bandits or to help his group to survie this grusome fight. He move to 14/10 and attacks the bandit at 14/11 with his dagger again using a power attack. hit dice 1d20+5 damage dice 1d4+5 While moving in he grunts to Kai and Gr...
by Kull
Thu Jan 23, 2020 7:27 am
Forum: Adventure #2
Topic: On the Trail to Southport
Replies: 105
Views: 733

Re: On the Trail to Southport

Kull takes a quick look at the wall deciding that even with the ram and his strengh he wont be able to break down the remaining wall. He is not sure how long the others can take the attacks from the archers and decides to climb up the wall to aid arlette against the archers. Climb check 1d20+1 if he...
by Kull
Wed Jan 22, 2020 7:28 am
Forum: Adventure #2
Topic: On the Trail to Southport
Replies: 105
Views: 733

Re: On the Trail to Southport

Seeing as his comrades are outnumberd and at a tactical dissatvantage Kulls frustration rises. He searches his equipment for a weapon that he could use without the risk of getting hit but finds only tools which would not suffice as a throwing weapon. He look over to Arlette and speaks in a low voice...
by Kull
Mon Jan 20, 2020 11:38 pm
Forum: Adventure #2
Topic: On the Trail to Southport
Replies: 105
Views: 733

Re: On the Trail to Southport

Kull lets out a loud gasp and struggles to stay on his feet. His eyes widen as he expiriences shock and pain. He then gets a hold of himself sprinting back to Arlette to take cover at 13/7. There he gasping grabs the arrow and trys to rip it out but stops as the arrowhead causes to much pain for him...
by Kull
Sat Jan 18, 2020 12:08 am
Forum: Adventure #2
Topic: On the Trail to Southport
Replies: 105
Views: 733

Re: On the Trail to Southport

Kull drops the ram and moves to 14/10 and swings his axe at the bandit 13/10.
hit dice 1d20+7
damage dice 1d12+5.
by Kull
Fri Jan 17, 2020 4:06 am
Forum: Adventure #2
Topic: On the Trail to Southport
Replies: 105
Views: 733

Re: On the Trail to Southport

Kull stops for a second then puts down the ram and signals her to take cover as he wont be able to hols his ground against the bandits if he has to protect Arlette as well. He then grabs the ram and swings it with a loud shout against the wall.
Strength check (1d20+7)
by Kull
Tue Jan 14, 2020 12:21 am
Forum: Adventure #2
Topic: On the Trail to Southport
Replies: 105
Views: 733

Re: On the Trail to Southport

Kull grabs the ram with a grin and responds: Smash. Lend me a hand and im sure we will break that wall down in no time. He grabs the ram and takes a step backwards before ramming it with all the force he can muster against the weakend part of the wall. (strength check without ram bonus) 1d20+5 (a ra...