Jump to content

Max Solo

From The Three Kingdoms
Revision as of 20:48, 3 January 2025 by DGRedd (talk | contribs)

Notes

  • Death Striker — went to Barlowe because the Mayor was looking for help.
  • Spoke to Captain of the guard:
    • Things have been stolen, food and farm equipment
    • Blacksmith and granddaughter have been kidnapped
  • Searched the town and found footsteps
    • Death Striker didn't know what they were
    • Captain of the Guard suggested it was a Goblin
  • Set snare traps around
    • Went to bed
    • In the morning, found one of the traps set off, but the rope was cut; indicating something was caught and escaped
  • Searched and found more tracks leading to the north-east
  • Followed tracks into the forest
  • Found a hole
    • Sneaked up and hid, waiting for dark
    • A gnome emerged
    • Threatened, gnome shot an arrow at Death Striker
    • Refused to come out, got more bolts ready
    • Death Striker left to get help
  • Death Striker got lost on the way back to town, spending most of the night wandering.
    • Eventually found a road to follow back to Barlowe
    • Attacked by 2x Hawks along the way, ran off
  • Spoke to Captain of the Guard and returned to hole in the forest
    • Tried to sneak up and hide, but gnome heard approach
    • Death Striker promised free farm equipment, gnome came out, believing bluff
    • Death Striker said too much, gnome grew suspicious and returned to hole
    • Death Striker used Summon Undead I to send a kobold skeleton into the hole
    • Gnome came out, terrified, and told the whole story
  • The gnome's village was attacked by orcs, killing half the town
    • They have no money, little equipment
    • Trying to rebuild but it's hard
    • He came out to steal things
      • "You all had so much, I didn't think you'd need it all"
      • A gnome from his village comes every week to take the stolen stuff back to their town
  • At the Gnome Village, no gnomes were present
    • Two orcs were lying in wait
    • Sverfnebil is going after his friends
      • No bodies, no blood, he thinks the orcs took them
      • Joseph and Death Striker and going with him
    • They've not rested

Orc Encampment

You spend most of the night tracking the orcs, leading you to the foothills of the mountains by mid-morning. You leave the trees behind as you climb, the ground becoming too stony for anything to take root – save for a few stunted bushes scattered on the leeward sides of the slopes, protected from the Icey wind whipping down from the peaks. The blasts of cold howl and groan as they snake through the gullies, drowning out all sound with a low, constant roar in your ears. The weather is otherwise clear. As you reach the top of the next rise, you easily spy a cave below. The ground in front is well-worn and trampled, though there are no more obvious signs of occupation. From this angle you cannot see more than 15 feet through the entrance, but it appears as a cave should, with stalagmites and stalactites.

Here, the player will fight Rikar and his Dire Rat, Duk. He will ride the rat in combat once the players enter the cave. If the players make too much noise outside, he hill charge into battle atop the rat.

Maps

The Gnome Village

Map of the Gnome Village