Wreck Ashore: Difference between revisions
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<blockquote>Each of you has left your hometown in search of challenge and adventure. With nothing more than what you can carry, your feet have taken you far. You've met many people along the way, and have found friendship with those beside you on the coastal road. As though fated, you all agree to seek adventure together. | |||
[[Category:Kids]] | |||
Thin lines of smoke on the horizon tell of a town in the near distance. Once the town's walls are visible, the smells of cook-fires and sounds of commerce reach out to you with eagerness.</blockquote> | |||
== Background == | |||
* Pirates kidnapped the lighthouse keeper and their family | |||
* Pirates have a camp with a fake lighthouse to lure ships in | |||
=== Public Background Info === | |||
Any of the townsfolk can tell the adventurers: | |||
* Three expected ships travelling from around the other side of the peninsula haven't arrived | |||
* Lizardfolk attacks have increased recently | |||
== People == | |||
* It's likely the Captain of the Guard is the first person they meet. | |||
* Pretty much anyone can tell them of the events taking place (see above) | |||
* If the adventurers seem uninterested in the missing ships, the Mayor will approach and offer a reward | |||
* If they want to cross the peninsula on foot, they can hire a guide of some sort | |||
=== Captain of the Guard — Rennard Smithson === | |||
=== Mayor — Dom Pronnegan === | |||
If the adventurers are uninterested in the missing ships, Mayor Dom Pronnegan will approach and offer them a 50gp reward each, and they can keep whatever treasure they find. | |||
=== Local Guide — Kath Pronnegan === | |||
Kath is a '''1st Level Expert''' who Mayor Pronnegan can suggest the adventurers utilise to investigate the swamp. | |||
=== Druid — Aeriel === | |||
She's a '''1st Level Druid''' who patrols and looks after the swamp. The adventurers may find her in the town market selling some goods. Townsfolk are a little wary of her, but they tolerate her presence. Since the lizardfolk attacks have increased, the townsfolk have begun mumbling under their breath about what influence she might have. | |||
If the adventurers want, she will guide them through the swamp at the cost of an equal share of any treasure found, same as each adventurer gets. | |||
=== Ranger — Red Smithson === | |||
She is Rennard Smithson's daughter, and quite skilled at tracking prey through the swamp, which is their hunter job. | |||
If the adventurers want, she will guide them through the swamp at the cost of an equal share of any treasure found, same as each adventurer gets. | |||
== Travelling Overland == | |||
If the adventurers travel overland with or without a guide, standard Marsh travelling rules take place. | |||
Dungeon Masters Guide, page 88. | |||
== Lizardfolk == | |||
Monster Manual, page 169 | |||
[[index.php?title=Category:Kids]] | |||
Revision as of 01:12, 30 December 2025
Each of you has left your hometown in search of challenge and adventure. With nothing more than what you can carry, your feet have taken you far. You've met many people along the way, and have found friendship with those beside you on the coastal road. As though fated, you all agree to seek adventure together. Thin lines of smoke on the horizon tell of a town in the near distance. Once the town's walls are visible, the smells of cook-fires and sounds of commerce reach out to you with eagerness.
Background
- Pirates kidnapped the lighthouse keeper and their family
- Pirates have a camp with a fake lighthouse to lure ships in
Public Background Info
Any of the townsfolk can tell the adventurers:
- Three expected ships travelling from around the other side of the peninsula haven't arrived
- Lizardfolk attacks have increased recently
People
- It's likely the Captain of the Guard is the first person they meet.
- Pretty much anyone can tell them of the events taking place (see above)
- If the adventurers seem uninterested in the missing ships, the Mayor will approach and offer a reward
- If they want to cross the peninsula on foot, they can hire a guide of some sort
Captain of the Guard — Rennard Smithson
Mayor — Dom Pronnegan
If the adventurers are uninterested in the missing ships, Mayor Dom Pronnegan will approach and offer them a 50gp reward each, and they can keep whatever treasure they find.
Local Guide — Kath Pronnegan
Kath is a 1st Level Expert who Mayor Pronnegan can suggest the adventurers utilise to investigate the swamp.
Druid — Aeriel
She's a 1st Level Druid who patrols and looks after the swamp. The adventurers may find her in the town market selling some goods. Townsfolk are a little wary of her, but they tolerate her presence. Since the lizardfolk attacks have increased, the townsfolk have begun mumbling under their breath about what influence she might have.
If the adventurers want, she will guide them through the swamp at the cost of an equal share of any treasure found, same as each adventurer gets.
Ranger — Red Smithson
She is Rennard Smithson's daughter, and quite skilled at tracking prey through the swamp, which is their hunter job.
If the adventurers want, she will guide them through the swamp at the cost of an equal share of any treasure found, same as each adventurer gets.
Travelling Overland
If the adventurers travel overland with or without a guide, standard Marsh travelling rules take place.
Dungeon Masters Guide, page 88.
Lizardfolk
Monster Manual, page 169 index.php?title=Category:Kids