Barlowe: Difference between revisions
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{{Infobox|title=Barlowe|type=Thorpe|population=35|gplimit=40|readycash=70|powercentre=Mayor - [[Seid Ammon]] (Lawful Good), 1st Level Human Aristocrat|authorities=Captain - [[Rem Henrick]] 1st Level Human Fighter|guards=None|militia=1|notablenpcs=; Fighters | {{Infobox|title=Barlowe|image=https://svartalfheim.org/index.php/File:Barlowe.png|type=Thorpe|population=35|gplimit=40|readycash=70|powercentre=Mayor - [[Seid Ammon]] (Lawful Good), 1st Level Human Aristocrat|authorities=Captain - [[Rem Henrick]] 1st Level Human Fighter|guards=None|militia=1|notablenpcs=; Fighters | ||
* [[Rem Henrick]] - 1st Level Human Fighter | * [[Rem Henrick]] - 1st Level Human Fighter | ||
; Rogues | ; Rogues | ||
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; Adepts | ; Adepts | ||
* 1 1st Level Adept|racialdemographics=All human, except [[Morris Cammed]] and [[Corette Cammed]], both halfling youths}} | * 1 1st Level Adept|racialdemographics=All human, except [[Morris Cammed]] and [[Corette Cammed]], both halfling youths}} | ||
Barlowe is a small thorpe in central-north Kalindar. It is often the starting point of many adventures due to the close proximity of the [[Ganther Plains]], [[Cravenloft Mountains]], and [[Barlowe Wood]]. | Barlowe is a small thorpe in central-north Kalindar. It is often the starting point of many adventures due to the close proximity of the [[Ganther Plains]], [[Cravenloft Mountains]], and [[Barlowe Wood]]. | ||
Revision as of 23:53, 28 December 2024
Type | Thorpe |
---|---|
Population | 35 |
GP Limit | 40 |
Ready Cash | 70 |
Power Centre/s (Alignment) | Mayor - Seid Ammon (Lawful Good), 1st Level Human Aristocrat |
Community Authorities | Captain - Rem Henrick 1st Level Human Fighter |
Full-time Guards | None |
Militia Strength | 1 |
Notable NPCs |
|
NPCs of each Class |
|
Racial Demographics | All human, except Morris Cammed and Corette Cammed, both halfling youths |
Barlowe is a small thorpe in central-north Kalindar. It is often the starting point of many adventures due to the close proximity of the Ganther Plains, Cravenloft Mountains, and Barlowe Wood.
The place is tiny, made up of few private dwellings scattered around the Three Dancers Inn. To most people, Barlowe is a stop along the way to somewhere more interesting.
Goblins, orcs, and other monsters are often around Barlowe, due to it being nestled in between the Cravenloft Mountains and the Ganther Plains. Normally these would be lone outcasts, or small travelling bands on their way to somewhere else. Even for the monsters, Barlowe isn't much more than a stopover.
Notable Location
- The Three Dancers Inn — the main building in the town, beginning of many adventurers. Most of the town's economic stimulus comes from The Three Dancers. Because it's the largest building in town, it also acts as a general meeting place for the population, and is where Seid Ammon will often ask opinions on decisions affecting the town. Les Tye is the innkeeper.
Power Centre
Barlowe has a mayor appointed by the royal administration in Kalindar City. Though not exactly a lifetime appointment, Barlowe is of such low importance and economic interest that the mayoral duties may as well be.
Within the royal court, backwaters appointments like these are often rewarded to the most undesirable aristocrats, or those specifically requesting a "retirement" appointment.
Seid Ammon, a 1st Level Human Aristocrat, was given mayoral duties over Barlowe after an embarrassing incident during an event has left him a social pariah. Despite the history of his appointment, he administers the town well, and in a largely democratic way. In fact, he's beginning to like it here.
Community Authorities
There is a single full-time guard employed by the town, Rem Henrick, a 1st Level Human Fighter. Rem left Barlowe in his youth, hungry for adventure, and found himself employed for a time in the Kalindar army. Unsatisfied with standing around on watchtowers and hunting down the odd goblin, he gave up the adventuring life and returned to Barlowe around the same time Seid Ammon was appointed Mayor.
Seeing a need for a full-time guard, one of the first acts of Seid Ammon was to secure Rem as the only guard the town's meagre coffers could employ.
In a pinch, Rem can rely on Hannah Henrick to pick up a sword and help out with the town's defense. Rem has been training Hanna since he returned to town, but she's not a natural soldier like he was. Still, he has counted on her a few times to combat the goblins and orcs that are sometimes spotted.
Notable NPCs
- Seid Ammon — 1st Level Human Aristocrat — Mayor
- Rem Henrick — 1st Level Human Fighter — Town Guard
- Hannah Henrick — 1st Level Human Warrior — Militia and farmer
- Les Tye — 9th Level Human Commoner — owner and proprietor of the Three Dancers Inn
- Margaret Henrick — 2nd Level Human Expert — Blacksmith
- Elonir — 3rd Level Human Rogue
- Morris Cammed — 1st Level Halfling Rogue
- Corette Cammed — 1st Level Halfling Rogue
Elonir
Elonir is a human rogue, retired. What his real name, or birth name, is, no one knows. He came to town 20 years ago and didn't provide his backstory, but at the time the town needed the extra farmhand. When the Cammed twins' parents were killed during a raid, he offered to raise them, saying that he himself was an orphan.
His single elven-origin name isn't lost on the population, but he is respected well-enough that no one enquires.
Cammed Twins
Morris Cammed and Corette Cammed are two halfling twins. They are young adult orphans, their parents both died when they were children when the town was attacked by a wayward orc raiding party. Elonir took them in to raise them as he had no children of his own. Being a retired rogue of some ability, he has parted some of his knowledge and skill on the twins.
Henrick Family
One the two notable families in the town, the Henricks have lived here for as long as anyone can remember.
Tye Family
Like the Henricks, the Tye family has lived and worked in Barlowe for as long as anyone can remember.