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***Joseph and Death Striker and going with him | ***Joseph and Death Striker and going with him | ||
**They've not rested | **They've not rested | ||
*Followed orcs to encampment in the foothills | |||
**Waited overnight to see what they'd do | |||
**Saw Rikar doing Druid stuff | |||
**Went forward with Sverfnebil | |||
**Sent Slayer of Demons in, found out there were two orcs plus gnomes inside, and a big creature | |||
**Took too long mucking around, Rikar rode out on rat | |||
**Beat Rikar | |||
**Another orc came out, beat it | |||
**Gnomes free | |||
**Found Rikar's fancy armour, shitty weapons, treasure, and scrolls | |||
== XP Calculations == | |||
# Set traps, followed tracks - 100xp / 2 (Joseph and Death Striker) = 50xp | |||
# 2x Hawks - 1/3 XP because ran away = 100xp | |||
# "Defeated" Svirthneble in his hole with a Kobold Zombie - 1/2 because Joseph present = 150xp | |||
# Battled 2x Orcs in the Gnome Village, halved because Joseph helped = 150xp | |||
# Tracked orcs = 50xp | |||
# Battle Rikar + single Orc - 450xp 1/3rd because Svirthnible and Joseph helping = 150xp | |||
Total XP = 650xp | |||
== Treasure Calculations == | |||
# 2x Orcs in the Gnome Village - 90gp, but it would all be back at their lair | |||
# Rikar + Rat + Orc - 1.5EL - 800sp, 4 flasks of Acid (10gp each) | |||
# Sundry tracking etc 1 EL - 130gp, | |||
{| class="wikitable" | |||
|+Treasure | |||
!Encounter | |||
!Items/Gear | |||
!Treasure | |||
|- | |||
|Sundry Tracking / Trap Setting | |||
| | |||
|130gp | |||
|- | |||
|2x Orcs in Gnome Village | |||
|Falchion (sell for 35.5gp) | |||
2x Studded Leather (sell for 12.5gp) | |||
|90gp | |||
|- | |||
|Rikar battle | |||
|Leafweave Hide Armour - 15gp + 750gp = 765gp (sell for 382.5gp) | |||
|800sp | |||
4x Acid Flasks (10gp) | |||
|} | |||
{| class="wikitable" | |||
|+Leafweave Hide Armour | |||
!Item | |||
!AC | |||
!Max DEX | |||
!Armour Check | |||
!Arcane Spell Failure | |||
!Speed | |||
!Weight | |||
|- | |||
|Leafweave Hide Armour | |||
| +3 | |||
| +5 | |||
| -1 | |||
|25% | |||
|30 > 20 | |||
20 > 15 | |||
|25lb | |||
|} | |||
Big totals: | |||
Coins: 130gp, 800sp = 210gp | |||
Items: 4x Acid Flasks (20gp total sell value), Leafweave Hide Armour (382.5gp sell value), Falchion (35.5gp sell value), 2x Studded Leather (25gp total sell value) = 463gp | |||
TOTAL: 673gp - one more encounter on the way back | |||
1 more fight against: | |||
[[File:Bugbear Zombie.png|center|frame]] | |||
That should give the other 250gp roughly in coins... | |||
Meaning there will be: | |||
460gp | |||
4x Acid Flasks | |||
Leafweave Hide Armour | |||
Falchion | |||
2x Studded Leather Armour | |||
1x Club (- no value) | |||
1x Shortspear 50sp | |||
FINAL FINAL: | |||
520.5gp | |||
1 Acid Vial | |||
Leafweave Hide Armour | |||
=== Adventure for Level 1 Complete === | |||
[[Adventure 2]] | |||
== Orc Encampment – Rikar's Lair == | == Orc Encampment – Rikar's Lair == | ||
<blockquote>You spend most of the night tracking the orcs, leading you to the foothills of the mountains by mid-morning. You leave the trees behind as you climb, the ground becoming too stony for anything to take root – save for a few stunted bushes scattered on the leeward sides of the slopes, protected from the Icey wind whipping down from the peaks. The blasts of cold howl and groan as they snake through the gullies, drowning out all sound with a low, constant roar in your ears. The weather is otherwise clear. | <blockquote>You spend most of the night tracking the orcs, leading you to the foothills of the mountains by mid-morning. You leave the trees behind as you climb, the ground becoming too stony for anything to take root – save for a few stunted bushes scattered on the leeward sides of the slopes, protected from the Icey wind whipping down from the peaks. The blasts of cold howl and groan as they snake through the gullies, drowning out all sound with a low, constant roar in your ears. The weather is otherwise clear. | ||
As you reach the top of the next rise, you easily spy a cave below. The ground in front is well-worn and trampled, though there are no more obvious signs of occupation. From this angle you cannot see more than 15 feet through the entrance, but it appears as a cave should, with stalagmites and stalactites.</blockquote>Here, the player will fight [[Rikar]] and his Dire Rat, [[Duk]]. He will ride the rat in combat once the players enter the cave. If the players make too much noise outside, he hill charge into battle atop the rat. | As you reach the top of the next rise, you easily spy a cave below. The ground in front is well-worn and trampled, though there are no more obvious signs of occupation. From this angle you cannot see more than 15 feet through the entrance, but it appears as a cave should, with stalagmites and stalactites.</blockquote> | ||
[[File:Rikar's Lair.png|thumb|Map of Rikar's Lair]] | |||
Here, the player will fight [[Rikar]] and his Dire Rat, [[Duk]]. He will ride the rat in combat once the players enter the cave. If the players make too much noise outside, he hill charge into battle atop the rat. | |||
=== Encounter === | === Encounter === | ||
Theres's [[Rikar]] and [[Duk]] plus however many orcs make it look challenging. | Theres's [[Rikar]] and [[Duk]] plus however many orcs make it look challenging. | ||
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=== The Gnome Village === | === The Gnome Village === | ||
[[File:Gnome_Village.png|alt=Map of the Gnome Village| | [[File:Gnome_Village.png|alt=Map of the Gnome Village|thumb]] | ||
[[Category:Campaign]] | [[Category:Campaign]] | ||
[[Category:Max Solo]] | [[Category:Max Solo]] |
Latest revision as of 17:54, 6 January 2025
Notes
- Death Striker — went to Barlowe because the Mayor was looking for help.
- Spoke to Captain of the guard:
- Things have been stolen, food and farm equipment
- Blacksmith and granddaughter have been kidnapped
- Searched the town and found footsteps
- Death Striker didn't know what they were
- Captain of the Guard suggested it was a Goblin
- Set snare traps around
- Went to bed
- In the morning, found one of the traps set off, but the rope was cut; indicating something was caught and escaped
- Searched and found more tracks leading to the north-east
- Followed tracks into the forest
- Found a hole
- Sneaked up and hid, waiting for dark
- A gnome emerged
- Threatened, gnome shot an arrow at Death Striker
- Refused to come out, got more bolts ready
- Death Striker left to get help
- Death Striker got lost on the way back to town, spending most of the night wandering.
- Eventually found a road to follow back to Barlowe
- Attacked by 2x Hawks along the way, ran off
- Spoke to Captain of the Guard and returned to hole in the forest
- Tried to sneak up and hide, but gnome heard approach
- Death Striker promised free farm equipment, gnome came out, believing bluff
- Death Striker said too much, gnome grew suspicious and returned to hole
- Death Striker used Summon Undead I to send a kobold skeleton into the hole
- Gnome came out, terrified, and told the whole story
- The gnome's village was attacked by orcs, killing half the town
- They have no money, little equipment
- Trying to rebuild but it's hard
- He came out to steal things
- "You all had so much, I didn't think you'd need it all"
- A gnome from his village comes every week to take the stolen stuff back to their town
- At the Gnome Village, no gnomes were present
- Two orcs were lying in wait
- Sverfnebil is going after his friends
- No bodies, no blood, he thinks the orcs took them
- Joseph and Death Striker and going with him
- They've not rested
- Followed orcs to encampment in the foothills
- Waited overnight to see what they'd do
- Saw Rikar doing Druid stuff
- Went forward with Sverfnebil
- Sent Slayer of Demons in, found out there were two orcs plus gnomes inside, and a big creature
- Took too long mucking around, Rikar rode out on rat
- Beat Rikar
- Another orc came out, beat it
- Gnomes free
- Found Rikar's fancy armour, shitty weapons, treasure, and scrolls
XP Calculations
- Set traps, followed tracks - 100xp / 2 (Joseph and Death Striker) = 50xp
- 2x Hawks - 1/3 XP because ran away = 100xp
- "Defeated" Svirthneble in his hole with a Kobold Zombie - 1/2 because Joseph present = 150xp
- Battled 2x Orcs in the Gnome Village, halved because Joseph helped = 150xp
- Tracked orcs = 50xp
- Battle Rikar + single Orc - 450xp 1/3rd because Svirthnible and Joseph helping = 150xp
Total XP = 650xp
Treasure Calculations
- 2x Orcs in the Gnome Village - 90gp, but it would all be back at their lair
- Rikar + Rat + Orc - 1.5EL - 800sp, 4 flasks of Acid (10gp each)
- Sundry tracking etc 1 EL - 130gp,
Encounter | Items/Gear | Treasure |
---|---|---|
Sundry Tracking / Trap Setting | 130gp | |
2x Orcs in Gnome Village | Falchion (sell for 35.5gp)
2x Studded Leather (sell for 12.5gp) |
90gp |
Rikar battle | Leafweave Hide Armour - 15gp + 750gp = 765gp (sell for 382.5gp) | 800sp
4x Acid Flasks (10gp) |
Item | AC | Max DEX | Armour Check | Arcane Spell Failure | Speed | Weight |
---|---|---|---|---|---|---|
Leafweave Hide Armour | +3 | +5 | -1 | 25% | 30 > 20
20 > 15 |
25lb |
Big totals:
Coins: 130gp, 800sp = 210gp
Items: 4x Acid Flasks (20gp total sell value), Leafweave Hide Armour (382.5gp sell value), Falchion (35.5gp sell value), 2x Studded Leather (25gp total sell value) = 463gp
TOTAL: 673gp - one more encounter on the way back
1 more fight against:
That should give the other 250gp roughly in coins...
Meaning there will be:
460gp
4x Acid Flasks
Leafweave Hide Armour
Falchion
2x Studded Leather Armour
1x Club (- no value)
1x Shortspear 50sp
FINAL FINAL:
520.5gp
1 Acid Vial
Leafweave Hide Armour
Adventure for Level 1 Complete
Orc Encampment – Rikar's Lair
You spend most of the night tracking the orcs, leading you to the foothills of the mountains by mid-morning. You leave the trees behind as you climb, the ground becoming too stony for anything to take root – save for a few stunted bushes scattered on the leeward sides of the slopes, protected from the Icey wind whipping down from the peaks. The blasts of cold howl and groan as they snake through the gullies, drowning out all sound with a low, constant roar in your ears. The weather is otherwise clear. As you reach the top of the next rise, you easily spy a cave below. The ground in front is well-worn and trampled, though there are no more obvious signs of occupation. From this angle you cannot see more than 15 feet through the entrance, but it appears as a cave should, with stalagmites and stalactites.
Here, the player will fight Rikar and his Dire Rat, Duk. He will ride the rat in combat once the players enter the cave. If the players make too much noise outside, he hill charge into battle atop the rat.
Encounter
Theres's Rikar and Duk plus however many orcs make it look challenging.
Name
Orc CR 0
XP 0
Warrior level 1 (skill points 4) Light foot soldier
Chaotic Evil Medium Humanoid
Init +1; Senses Darkvision 60; Listen +-1; Spot +-1
DEFENSE
AC 14, touch 11, flat-footed 13 (+1 Dex, +3 armor)
hp 3 (0d8+1d8+-1);
Fort +1, Ref +1, Will -1
Sensitivity to Light dazzled in bright sunlight
OFFENSE
Speed 30ft.
Melee Falchion +4 (2d4+4/18-20)
Ranged Javelin +3 (1d6+3) range 30
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 16, Dex 13, Con 9, Int 9, Wis 8, Cha 6
Base Atk +1; Grapple 4
Feats Armor Proficiency Heavy, Armor Proficiency Light, Armor Proficiency Medium, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus(Ranged);
Skills Climb 4, Hide 0, Intimidate -2, Jump 3, Listen -1, Move Silently 0, Search -1, Spot -1, Swim 1
Languages Common
Gear Studded Leather armor, Falchion, Javelin
ECOLOGY
Environment Temperate hills
Organization Squad 11-20, Gang 2-4, Band 30-100
Treasure Standard