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Barlowe is a small thorpe in central-north [[Kalindar]].It's often the starting point of many adventures due to its close proximity to the [[Ganther Plains]], [[Cravenloft Mountains]], and [[Barlowe Wood]].
{{Infobox|title=Barlowe|image=Barlowe.png|type=Thorpe|population=35 Adults
10 Children|gplimit=40|readycash=70|powercentre=Mayor - [[Seid Ammon]] (Lawful Good), 1st Level Human Aristocrat|authorities=Captain - [[Rem Henrick]] 1st Level Human Fighter|guards=None|militia=1|notablenpcs=; Fighters
* [[Rem Henrick]] — 1st Level Human Fighter
; Rogues
* [[Elonir]] — 3rd Level Human Rogue
** [[Morris Cammed]] — 1st Level Halfling Rogue
** [[Corette Cammed]] — 1st Level Halfling Rogue|npcclasses=; Commoners
* [[Les Tye]] — 9th Level Human Commoner — Innkeeper
** [[Sara Tye]] — 4th Level Human Commoner — Farmer
** [[Peter Tye]] — 4th Level Human Commoner — Innkeeper
* [[Gerald Henrick]] — 2nd Level Human Commoner — Farmer
* [[Maisey Henrick]] — 2nd Level Human Commoner — Farmer
* [[Leon Penwise]] — 2nd Level Human Commoner — Farmer
* [[Peony Penwise]] — 2nd Level Human Commoner — Farmer
* 20x 1st Level Commoners
** 10x Children
; Warriors
* [[Hannah Henrick]] 1st Level Warrior
; Experts
* [[Margaret Henrick]] 2nd Level Expert — Blacksmith
; Aristocrats
* [[Seid Ammon]] 1st Level Aristocrat — Mayor
; Adepts
* [[Hazel Penwise]] 1st Level Adept — Local mage and healer|racialdemographics=All human, except [[Morris Cammed]] and [[Corette Cammed]], both halfling youths}}
[[File:Barlowe.png|alt=Map of Barlowe|left|thumb|Map of Barlowe]]
Barlowe is a small thorpe in central-north Kalindar. It is often the starting point of many adventures due to the close proximity of the [[Ganther Plains]], [[Cravenloft Mountains]], and [[Barlowe Wood]].
 
The place is tiny, made up of few private dwellings scattered around the [[Three Dancers Inn]]. To most people, Barlowe is a stop along the way to somewhere more interesting.
 
Goblins, orcs, and other monsters are often around Barlowe, due to it being nestled in between the Cravenloft Mountains and the Ganther Plains. Normally these would be lone outcasts, or small travelling bands on their way to somewhere else. Even for the monsters, Barlowe isn't much more than a stopover.
 
== Notable Location ==
 
* The [[Three Dancers Inn]] — the main building in the town, beginning of many adventurers. Most of the town's economic stimulus comes from The Three Dancers. Because it's the largest building in town, it also acts as a general meeting place for the population, and is where [[Seid Ammon]] will often ask opinions on decisions affecting the town. [[Les Tye]] is the innkeeper. On the rare occasion a bard stays the night, the entire town will turnout to hear them play.
 
== Power Centre ==
Barlowe has a mayor appointed by the royal administration in [[Kalindar City]]. Though not exactly a lifetime appointment, Barlowe is of such low importance and economic interest that the mayoral duties may as well be.
 
Within the royal court, backwaters appointments like these are often rewarded to the most undesirable aristocrats, or those specifically requesting a "retirement" appointment.
 
[[Seid Ammon]], a 1st Level Human Aristocrat, was given mayoral duties over Barlowe after an embarrassing incident during an event has left him a social pariah. Despite the history of his appointment, he administers the town well, and in a largely democratic way. In fact, he's beginning to like it here.
 
== Community Authorities ==
There is a single full-time guard employed by the town, [[Rem Henrick]], a 1st Level Human Fighter. Rem left Barlowe in his youth, hungry for adventure, and found himself employed for a time in the [[Kalindar]] army. Unsatisfied with standing around on watchtowers and hunting down the odd goblin, he gave up the adventuring life and returned to Barlowe around the same time [[Seid Ammon]] was appointed Mayor.
 
Seeing a need for a full-time guard, one of the first acts of [[Seid Ammon]] was to secure Rem as the only guard the town's meagre coffers could employ.
 
In a pinch, Rem can rely on [[Hannah Henrick]] to pick up a sword and help out with the town's defense. Rem has been training Hanna since he returned to town, but she's not a natural soldier like he was. Still, he has counted on her a few times to combat the goblins and orcs that are sometimes spotted.
 
== Notable NPCs ==
 
* [[Seid Ammon]] — 1st Level Human Aristocrat — Mayor
* [[Rem Henrick]] — 1st Level Human Fighter — Town Guard
* [[Hannah Henrick]] — 1st Level Human Warrior — Militia and Farmer
* [[Hazel Penwise]] — 1st Level Human Adept — Farmer and Healer
* [[Les Tye]] — 9th Level Human Commoner — owner and proprietor of the [[Three Dancers Inn]]
* [[Sara Tye]] — 4th Level Human Commoner — Les Tye's wife, though she spends little time in the inn
* [[Peter Tye]] — 4th Level Human Commoner — Son of Les and Sara, works the inn along with his father
* [[Gerald Henrick]] — 2nd Level Human Commoner — Farmer
* [[Maisey Henrick]] — 2nd Level Human Commoner — Farmer
* [[Leon Penwise]] — 2nd Level Human Commoner — Farmer
* [[Peony Penwise]] — 2nd Level Human Commoner — Farmer
* [[Margaret Henrick]] — 2nd Level Human Expert — Blacksmith
* [[Elonir]] — 3rd Level Human Rogue
* [[Morris Cammed]] — 1st Level Halfling Rogue
* [[Corette Cammed]] — 1st Level Halfling Rogue
 
=== Elonir ===
Elonir is a human rogue, retired. What his real name, or birth name, is, no one knows. He came to town 20 years ago and didn't provide his backstory, but at the time the town needed the extra farmhand. When the Cammed twins' parents were killed during a raid, he offered to raise them, saying that he himself was an orphan.
 
His single elven-origin name isn't lost on the population, but he is respected well-enough that no one enquires.
 
Elonir lives in the small house on the hilltop on the north-east of the town. He spends a lot of his time tending to the copse of trees that surround his home as he does working the farmland with the other townsfolk. He always seems to have a little more coin than everyone else.
 
=== Cammed Twins ===
[[Morris Cammed]] and [[Corette Cammed]] are two halfling twins. They are young adult orphans, their parents both died when they were children when the town was attacked by a wayward orc raiding party. [[Elonir]] took them in to raise them as he had no children of his own. Being a retired rogue of some ability, he has parted some of his knowledge and skill on the twins.
 
=== Families ===
A lot of the town consists of three families who, it's supposed, originally settled the town. Through the generations they're mixed a lot, meaning most people in town are related in one way or another. However, being farmers, they're not ignorant of the need for "new stock", and so brides and grooms are often exchanged with the closest towns, [[Tendale]], [[Avim]], [[Corrington]], and [[Corkton]]
 
==== Henrick Family ====
As near as anyone knows, they're farmers, and always have been. Running the Blacksmith and being the sole employee of the town does give them a certain status, a status some of the family have long thought due to them.
 
* [[Rem Henrick]]
* [[Gerald Henrick]] and [[Maisey Henrick]]
** [[Hannah Henrick]]
** [[Margaret Henrick]]
* 7x 1st Level Human Commoners
** [[Odrin Henrick]] and [[Nina Henrick]]
*** 1x Child
** [[Grem Henrick]] and [[Bria Henrick]]
*** 2x Children
** [[Justin Henrick]] and [[Norma Henrick]]
** [[Kya Henrick]]
 
==== Tye Family ====
Like the Henricks, the Tye family has lived and worked in Barlowe for as long as anyone can remember. Passing the [[Three Dancers Inn]] down through the generations meant they were, in many ways, considered the most important family in town. The recent successes of the Henrick family has put that status into doubt.
 
* [[Les Tye]] and [[Sara Tye]]
** [[Peter Tye]]
* 7x 1st Level Human Commoners
** [[Garner Tye]] and [[Eliane Tye]]
*** 2x Children
** [[Dalton Tye]] and [[Rosa Tye]]
*** 1x Child
** [[Bebe Tye]] and [[Olive Tye]]
** [[Asta Tye]]
 
==== Penwise Family ====
Long considered the poor family of the town, the Penwises' as a rule don't care for the constant competition for status like the Henricks and Tyes, preferring to keep to themselves. Most of this family live in a single communal building on the east side of town, on the main road. Hazel is generally considered the family matriarch, and holds a lot of respect amongst the entire town, being the closest thing they have to a healer.
 
* [[Hazel Penwise]]
* [[Leon Penwise]] and [[Peony Penwise]]
** 1x Child
* 7x 1st Level Human Commoners
** [[Lamont Penwise]] and [[Aubrie Penwise]]
*** 2x Children
** [[Henley Penwise]] and [[Giselle Penwise]]
*** 1x Children
** [[Whitford Penwise]] and [[Nane Penwise]]
** [[Bradley Penwise]]
[[Category:Towns]]
[[Category:Kalindar]]

Latest revision as of 17:26, 29 December 2024

Barlowe
Type Thorpe
Population 35 Adults 10 Children
GP Limit 40
Ready Cash 70
Power Centre/s (Alignment) Mayor - Seid Ammon (Lawful Good), 1st Level Human Aristocrat
Community Authorities Captain - Rem Henrick 1st Level Human Fighter
Full-time Guards None
Militia Strength 1
Notable NPCs
Fighters
Rogues
NPCs of each Class
Commoners
  • Les Tye — 9th Level Human Commoner — Innkeeper
    • Sara Tye — 4th Level Human Commoner — Farmer
    • Peter Tye — 4th Level Human Commoner — Innkeeper
  • Gerald Henrick — 2nd Level Human Commoner — Farmer
  • Maisey Henrick — 2nd Level Human Commoner — Farmer
  • Leon Penwise — 2nd Level Human Commoner — Farmer
  • Peony Penwise — 2nd Level Human Commoner — Farmer
  • 20x 1st Level Commoners
    • 10x Children
Warriors
Experts
Aristocrats
Adepts
Racial Demographics All human, except Morris Cammed and Corette Cammed, both halfling youths
Map of Barlowe
Map of Barlowe

Barlowe is a small thorpe in central-north Kalindar. It is often the starting point of many adventures due to the close proximity of the Ganther Plains, Cravenloft Mountains, and Barlowe Wood.

The place is tiny, made up of few private dwellings scattered around the Three Dancers Inn. To most people, Barlowe is a stop along the way to somewhere more interesting.

Goblins, orcs, and other monsters are often around Barlowe, due to it being nestled in between the Cravenloft Mountains and the Ganther Plains. Normally these would be lone outcasts, or small travelling bands on their way to somewhere else. Even for the monsters, Barlowe isn't much more than a stopover.

Notable Location

  • The Three Dancers Inn — the main building in the town, beginning of many adventurers. Most of the town's economic stimulus comes from The Three Dancers. Because it's the largest building in town, it also acts as a general meeting place for the population, and is where Seid Ammon will often ask opinions on decisions affecting the town. Les Tye is the innkeeper. On the rare occasion a bard stays the night, the entire town will turnout to hear them play.

Power Centre

Barlowe has a mayor appointed by the royal administration in Kalindar City. Though not exactly a lifetime appointment, Barlowe is of such low importance and economic interest that the mayoral duties may as well be.

Within the royal court, backwaters appointments like these are often rewarded to the most undesirable aristocrats, or those specifically requesting a "retirement" appointment.

Seid Ammon, a 1st Level Human Aristocrat, was given mayoral duties over Barlowe after an embarrassing incident during an event has left him a social pariah. Despite the history of his appointment, he administers the town well, and in a largely democratic way. In fact, he's beginning to like it here.

Community Authorities

There is a single full-time guard employed by the town, Rem Henrick, a 1st Level Human Fighter. Rem left Barlowe in his youth, hungry for adventure, and found himself employed for a time in the Kalindar army. Unsatisfied with standing around on watchtowers and hunting down the odd goblin, he gave up the adventuring life and returned to Barlowe around the same time Seid Ammon was appointed Mayor.

Seeing a need for a full-time guard, one of the first acts of Seid Ammon was to secure Rem as the only guard the town's meagre coffers could employ.

In a pinch, Rem can rely on Hannah Henrick to pick up a sword and help out with the town's defense. Rem has been training Hanna since he returned to town, but she's not a natural soldier like he was. Still, he has counted on her a few times to combat the goblins and orcs that are sometimes spotted.

Notable NPCs

Elonir

Elonir is a human rogue, retired. What his real name, or birth name, is, no one knows. He came to town 20 years ago and didn't provide his backstory, but at the time the town needed the extra farmhand. When the Cammed twins' parents were killed during a raid, he offered to raise them, saying that he himself was an orphan.

His single elven-origin name isn't lost on the population, but he is respected well-enough that no one enquires.

Elonir lives in the small house on the hilltop on the north-east of the town. He spends a lot of his time tending to the copse of trees that surround his home as he does working the farmland with the other townsfolk. He always seems to have a little more coin than everyone else.

Cammed Twins

Morris Cammed and Corette Cammed are two halfling twins. They are young adult orphans, their parents both died when they were children when the town was attacked by a wayward orc raiding party. Elonir took them in to raise them as he had no children of his own. Being a retired rogue of some ability, he has parted some of his knowledge and skill on the twins.

Families

A lot of the town consists of three families who, it's supposed, originally settled the town. Through the generations they're mixed a lot, meaning most people in town are related in one way or another. However, being farmers, they're not ignorant of the need for "new stock", and so brides and grooms are often exchanged with the closest towns, Tendale, Avim, Corrington, and Corkton

Henrick Family

As near as anyone knows, they're farmers, and always have been. Running the Blacksmith and being the sole employee of the town does give them a certain status, a status some of the family have long thought due to them.

Tye Family

Like the Henricks, the Tye family has lived and worked in Barlowe for as long as anyone can remember. Passing the Three Dancers Inn down through the generations meant they were, in many ways, considered the most important family in town. The recent successes of the Henrick family has put that status into doubt.

Penwise Family

Long considered the poor family of the town, the Penwises' as a rule don't care for the constant competition for status like the Henricks and Tyes, preferring to keep to themselves. Most of this family live in a single communal building on the east side of town, on the main road. Hazel is generally considered the family matriarch, and holds a lot of respect amongst the entire town, being the closest thing they have to a healer.