Finding the Cult
- Arlette Craven
- Posts: 25
- Joined: Wed Apr 17, 2019 9:45 am
- Race: Human
- Class: 1st-lvl Rogue
Re: Finding the Cult
"WHAT HAVE YOU DONE!?" Arlette yells at the last dying cultist, troubled by the harrowing laughter and the bones amassed before them. "TELL US, WHAT IS THIS, WHAT DEATH HAVE YOU BROUGHT TO LIFE!?"
She aims her crossbow at the cultist "Tell us and I will let you die slowly so you can witness the death you have raised." Her voice almost growls, a deep guttural tone as her eyes widen in fear and loathing.
DM Arlette moves to 11:08, if the cultist answers her, she will shoot the beast, if the cultist refuses to respond she will shoot him.
To hit
1d20+3
Damage
1d8+1
She aims her crossbow at the cultist "Tell us and I will let you die slowly so you can witness the death you have raised." Her voice almost growls, a deep guttural tone as her eyes widen in fear and loathing.
DM Arlette moves to 11:08, if the cultist answers her, she will shoot the beast, if the cultist refuses to respond she will shoot him.
To hit
1d20+3
Damage
1d8+1
- Grigori Steelbrow
- Posts: 15
- Joined: Thu Aug 15, 2019 8:06 am
- Race: Dwarf
- Class: 1st-lvl fighter
Re: Finding the Cult
Jump check
1d20-1
1d20-1
- Fenner Bates
- Posts: 17
- Joined: Thu Aug 15, 2019 6:33 am
- Race: Human
- Class: 1st-lvl Transmuter
Re: Finding the Cult
"That looks like a problem..." Fenner tries to step back before repeating the casting of Ray of Frost against the creature rising. There is an obvious tremble in his voice.
Ray of Frost
1d20-3
Damage
1d3
Ray of Frost
1d20-3
Damage
1d3
Re: Finding the Cult
what is this for socery ? with this words Kull rises his axe to smash the abomination to bits. (hit check 1d20+6 dmg check 1d12+7
while attacking he rembers the ambush of the dead men a few days earlier and if there might be a evil might bringing dead bck to live
while attacking he rembers the ambush of the dead men a few days earlier and if there might be a evil might bringing dead bck to live
- NeomerArcana
- Site Admin
- Posts: 633
- Joined: Sun Mar 31, 2019 12:17 pm
- Race: Human
- Class: Dungeon Master
Re: Finding the Cult
Grigori is the first to overcome his shock and act. He attempts to close the distance to the abomination, but can't quite get himself over the alter.
After Arlette demands answers from the cultist he looks at her, face twisted with the pain of his dying. "Hahahaha. We completed the ritual! You are too late. We have brought Graxtgrum into our world!". With this, his eyes widen in awe of his accomplishment before he dies, a smile still plastered across his greying skin.
For her part, Arlette then fires her bolt deep into the mass of bones and dark magics. Splinters of bone spin off the thing, reducing it's overall mass. Other bones shift and move to fill in the space, dark sinuous clouds of sinew and tendon grow and contract.
Fenner casts a ray of frost at the beast but he misses widely. Ice-crystals form on the stone wall far behind the creature.
Kull reacts last, heaving his waraxe and swinging madly at the thing. But his blade missses, the beast nimbly moves out of the way despite the damage it has taken.
Fera takes the initiative to move around to the side, and launch an arrow.
1d20+3
1d6+1
After Arlette demands answers from the cultist he looks at her, face twisted with the pain of his dying. "Hahahaha. We completed the ritual! You are too late. We have brought Graxtgrum into our world!". With this, his eyes widen in awe of his accomplishment before he dies, a smile still plastered across his greying skin.
For her part, Arlette then fires her bolt deep into the mass of bones and dark magics. Splinters of bone spin off the thing, reducing it's overall mass. Other bones shift and move to fill in the space, dark sinuous clouds of sinew and tendon grow and contract.
Fenner casts a ray of frost at the beast but he misses widely. Ice-crystals form on the stone wall far behind the creature.
Kull reacts last, heaving his waraxe and swinging madly at the thing. But his blade missses, the beast nimbly moves out of the way despite the damage it has taken.
Fera takes the initiative to move around to the side, and launch an arrow.
1d20+3
1d6+1
- NeomerArcana
- Site Admin
- Posts: 633
- Joined: Sun Mar 31, 2019 12:17 pm
- Race: Human
- Class: Dungeon Master
Re: Finding the Cult
Fera's arrow, much like Arlette's bolt, hits the thing and sends bones scattering across the uneven stone floor. Again, the bones that remain twist and move to recomplete the vaguely humanoid skeleton.
The thing then turns to Kull. With it's wickedly boney claws it lashes out at him. Kull feels the claws drag across his arm, drawing blood. (Kull you've taken 4hp damage leaving you with 9hp.
Whoever posts first get's their turn in order.
The thing then turns to Kull. With it's wickedly boney claws it lashes out at him. Kull feels the claws drag across his arm, drawing blood. (Kull you've taken 4hp damage leaving you with 9hp.
Whoever posts first get's their turn in order.
- Arlette Craven
- Posts: 25
- Joined: Wed Apr 17, 2019 9:45 am
- Race: Human
- Class: 1st-lvl Rogue
Re: Finding the Cult
"KULL!" Arlette screams as her long time companion takes a hit. "LEAVE HIM ALONE!" She screams at the beast, tears welling in her eyes as she aims again.
To hit
1d20+3
Damage
1d8+1
To hit
1d20+3
Damage
1d8+1
Re: Finding the Cult
Kull gasps from the pain the bones tearing up his arm. He grits his theeth and grunts out: im ok dont worry. to not worry his companions even more. he roars and swings again at the beast to smash it to pieces (hit dice1d20+6 dmg dice1d12+7
- Fenner Bates
- Posts: 17
- Joined: Thu Aug 15, 2019 6:33 am
- Race: Human
- Class: 1st-lvl Transmuter
Re: Finding the Cult
Fenner, scrambling wildly towards the entrance from where they came, casts magic missile before fleeing the room his composure completely crumbled.
Magic Missile Damage
1d4+1
Magic Missile Damage
1d4+1
- Grigori Steelbrow
- Posts: 15
- Joined: Thu Aug 15, 2019 8:06 am
- Race: Dwarf
- Class: 1st-lvl fighter
Re: Finding the Cult
Grigori, not wanting to make a fool of himself again, simply goes around the altar and coffins to (14,10) and hopes he doesn't miss the thing before him.
To hit
1d20+2
DWA dmg
1d10+3
To hit
1d20+2
DWA dmg
1d10+3