You haven't managed to find a single person in town who has heard anything other than rumour though. There are some merchants in the Inn who have been attacked on the road, and only due to their guards were they able to safely make it through the trails. There is a lot of quiet cursing of the King, the trails are supposed to be patrolled by his troops. Some of the locals have been making impromptu patrols of their own around the town, but Lord Glavi put a stop to that quickly.
The gnome merchant isn't around, and no one seems to know who you're talking about.
There's lots of people you could try and pick-pocket from here. Pick-pocket rules work like this:
- You roll a Sleight of Hand check
- If the result is 20 or higher then you succeed and you got yourself a bit of coin
- If the result is less than 20 then you failed
- In either case, whether you succeed or not, the person you're robbing gets a Spot check.
- If their spot result is greater than your sleight of hand, they notice you doing it. This applies even if you failed to rob them
- There's two well-dressed men surrounded by four lackeys. They are all well-dressed, though the two men in particular are boasting to each other while the surrounding men pay attention and laugh at their jokes. They all seem a cut-above the other people in the Inn (from a social-strata perspective).
- There's a woman dressed in the tell-tale robes of a mage. Could be that she has something interesting in her purse.
- Another woman, who is tonight's entertainment, plays a lute vigorously and sings in the corner. Quite a few coins have gone her way which you notice she adeptly pockets.
- Finally, there's what looks like another adventurer nearby as well. Quietly talking to some others, laughing occasionally. His coin purse looks heavy