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Re: On the Trail to Southport

Posted: Wed Jan 22, 2020 8:23 am
by Kai Sylgeiros
Kai will attack the highway man again that is at 15,16, before moving as close to kull and arlette as he can.
To hit
1d20+3
Damage
1d8+1

Re: On the Trail to Southport

Posted: Wed Jan 22, 2020 12:30 pm
by Ludo Fritzwick
Ludo can't help but be confused by the words of Grigori, what was wrong with removing the threat of the sleeping one permanently? If anything, that was the way Ludo wanted to go, in his sleep, no pain, everything over and him none the wiser. They were killing each other now, not restraining each other. The logic doesn't make sense in Ludo's mind. However, what Ludo does recognise is the cries and eyes looking at him like a true murderer, and whilst he turns to help address the ones above, Ludo tries to justify his actions, speaking loudly to all and yet no one in particular, "He was moving, didn't you see? His hand moved for his weapon, he was waking up. I would never harm a person with no chance!"

Bluff
1d20+5

Still, he returns to the scene in front of him, and specifically addresses the men above shooting at them. Locking eyes with the central figure (10,17), Ludo loads up another bolt and fires it.

To hit
1d20+3

Damage
1d6

Re: On the Trail to Southport

Posted: Wed Jan 22, 2020 8:40 pm
by Arlette Craven
"This was a bad idea... Boost me up, I definitely can't get a good shot from here but if you lift me up there," she points to 09,18, "I can sneak in behind them and maybe get a couple of hits though I'm not sure I can last long alone." She pauses, thinking of a solution, "After I'm up there, can you smash through the rest of the wall? Perhaps it will crash down and help solve our problem of being outnumbered? Or distract the ones up the top long enough for me to gain another advantage?"

Climb check (DM possible extra +2 with Kulls help?)
1d20+2

Move silently check to 11,18
1d20+6

Hide check
1d20+6

To hit (sneak attack)
1d20+3

Damage (with sneak attack)
1d4+2+1d6

Re: On the Trail to Southport

Posted: Wed Jan 22, 2020 8:55 pm
by NeomerArcana
Kai swings and misses as he back away from combat. In doing so, he provokes attacks of opportunity from the three combatents.

1d20+11d6+1
1d201d6
1d20-11d6-1

The few bandits looking at Ludo seem satisfied with the explanation. One of them even shrugs as though to say well, that's the life we live. Ludo then shoots a bolt at him, but misses.

Arlette, with help from Kull manages to climb the exterior wall and get over onto the upper level through a gap in the wall. She's tries to sneak up and attack the closest archer. But first, she needs to sneak up.

Listen Checks for the three archers:
1d20-101d20-101d20-10

Re: On the Trail to Southport

Posted: Wed Jan 22, 2020 9:07 pm
by NeomerArcana
Arlette manages to sneak up, but when she attacks, she makes a sound loud enough for her attacker to notice and dodge the lethal blow. He calls to his friends, who all turn to face the new threat. Each of them fires an arrow direcly at Arlette.

1d20-31d8
1d20-21d6
1d20-21d8

Confirmation of the critical agains Kai (I forgot to confirm the one against Kull previously, but oh well)

Re: On the Trail to Southport

Posted: Wed Jan 22, 2020 9:15 pm
by NeomerArcana
Somehow all three arrows miss Arlette, even at such close range.

But Kai takes 11HP of damage (leaving 7HP).

Sensing weakness, the three bandits below fan out to attack.

Attacks against Grigori
1d20+21d6+2
1d20+11d6+1

Attack against Kai
1d201d6

Attack against Ludo
1d20-11d6-1

Re: On the Trail to Southport

Posted: Wed Jan 22, 2020 9:19 pm
by NeomerArcana
All of the attacks miss.
towerbandits7.png

Re: On the Trail to Southport

Posted: Thu Jan 23, 2020 5:02 am
by Kai Sylgeiros
Kai will try to disarm the highway man at 11,14
Opposed attack roll
1d20+3

Re: On the Trail to Southport

Posted: Thu Jan 23, 2020 7:27 am
by Kull
Kull takes a quick look at the wall deciding that even with the ram and his strengh he wont be able to break down the remaining wall. He is not sure how long the others can take the attacks from the archers and decides to climb up the wall to aid arlette against the archers.
Climb check 1d20+1
if he succeds he will attack the bandit at 16/9 with his dagger using a power attack. ( this will substract 2 points of my hit dice and if i hit add 2 points on my dmg roll)
hit dice 1d20+5
damge dice 1d4+7+2 ( not sure if thats the exact use of my strength mod and it appaears that i have added 2 damage points that shouldnt be here as my strength mod is only 5 not 7 ,sorry for that)

Re: On the Trail to Southport

Posted: Thu Jan 23, 2020 8:01 am
by NeomerArcana
As Kai attempts to disarm, the bandit sees an opening and attempts to attack.

Attack of opportunity
1d201d6

Opposing Attack Roll
1d20

Meanwhile Kull attempts to scale the wall but is unable to do so. Kull that was only your move action, so you still can take a move action or standard action before the round ends.