On the Trail to Southport

Locked
User avatar
NeomerArcana
Site Admin
Posts: 633
Joined: Sun Mar 31, 2019 12:17 pm
Race: Human
Class: Dungeon Master

Re: On the Trail to Southport

Post by NeomerArcana » Tue Jan 21, 2020 7:23 am

As Kull moves back, one of the bandits sees the opportunity to take a swing at him.

1d201d6
User avatar
NeomerArcana
Site Admin
Posts: 633
Joined: Sun Mar 31, 2019 12:17 pm
Race: Human
Class: Dungeon Master

Re: On the Trail to Southport

Post by NeomerArcana » Tue Jan 21, 2020 7:28 am

Thankfully, Kull is too quick and the bandit misses him. Kull makes it to a bush a takes cover behind it, obscuring him from view, for the time being.
Attachments
towerbandits4.png
User avatar
Kai Sylgeiros
Posts: 18
Joined: Mon Nov 18, 2019 7:37 am
Race: Human
Class: 2nd-lvl Paladin

Re: On the Trail to Southport

Post by Kai Sylgeiros » Tue Jan 21, 2020 7:59 am

Kai realizes that charging in was a mistake too late as he yells, "where are the mercenaries."
Kai will attack the bandit at 16,15
To hit
1d20+3
Damage
1d8+1
User avatar
NeomerArcana
Site Admin
Posts: 633
Joined: Sun Mar 31, 2019 12:17 pm
Race: Human
Class: Dungeon Master

Re: On the Trail to Southport

Post by NeomerArcana » Tue Jan 21, 2020 8:11 am

Kai swings his blade but one of the other bandits blocks his attack. It seems that some of these bandits are well trained and could be a little more than simple highwaymen.
User avatar
Ludo Fritzwick
Posts: 12
Joined: Sun Nov 17, 2019 12:59 pm
Race: Gnome
Class: 2nd-level Bard

Re: On the Trail to Southport

Post by Ludo Fritzwick » Tue Jan 21, 2020 8:51 am

Ludo, rather than charging on with the others, appears to have taken his time, almost certainly leading the merchant guards to be baffled by his presence. He finally moves inside quickly, swinging his fiddle by its strap back round to his back, and taking out his light crossbow realising he too should probably act. And whilst he considers casting another spell, he doesn't see how that could help right now, even so he knows his magic will not last too long - especially not with the noise of a fight, and so he opts to take the easy targets. Spotting the sleeping man (11,12), Ludo steps over (to 12,12) and goes to deliver a coup de grace to the sleeping man, with a bolt to the head.

(DM Apologies if I'm unfamiliar with 3.5e coup de grace rules, just went with a basic google search so that I instantly get a crit?)

2d6
User avatar
NeomerArcana
Site Admin
Posts: 633
Joined: Sun Mar 31, 2019 12:17 pm
Race: Human
Class: Dungeon Master

Re: On the Trail to Southport

Post by NeomerArcana » Tue Jan 21, 2020 10:37 am

Ludo you normally can't do a coup-de-grace and move in the same round, coup-de-grace is a full-round action. I'll allow it this time though to keep things moving and because that's some cold-hearted murder right there.

You swiftly kill the helpless, sleeping bandit. The other bandits shout and scream as you do; even they wouldn't stoop to kill a sleeping man, at least that's what they say.

The bandits seem to have shaken off the effects of the Lullaby spell, though two of them remain asleep for now.

Seeing Kull back down, the bandit Arlette just missed steps forward to Grigori and starts hacking away.
1d20+21d6+2

Kai, remaining surrounded faces down three simultaneous attacks.
1d20+31d6+1

1d20+21d6

1d20-11d6-1

The bandits on the upper level, having frightened Kull away, turn their attention to Grigori and Ludo.

Attacking Grigori
1d20+11d8

1d20+21d6

Attacking Ludo
1d20+21d8
User avatar
NeomerArcana
Site Admin
Posts: 633
Joined: Sun Mar 31, 2019 12:17 pm
Race: Human
Class: Dungeon Master

Re: On the Trail to Southport

Post by NeomerArcana » Tue Jan 21, 2020 10:43 am

The blade pierces Grigori's armor and deals 6HP of damage (leaving him with 20HP).

Somehow none of the attackers Kai faces are able to hit him. Grigori and Ludo are unharmed by the rain of arrows.
towerbandits6.png
User avatar
Grigori Steelbrow
Posts: 15
Joined: Thu Aug 15, 2019 8:06 am
Race: Dwarf
Class: 1st-lvl fighter

Re: On the Trail to Southport

Post by Grigori Steelbrow » Tue Jan 21, 2020 2:59 pm

"Arlette, take out those archers upstairs if you can. Ludo, you do the same and only engage the guys you knocked out if they come to; bind them if you must."

Grigori then slams his shield down facing the enemy in (11,14), taking cover from further arrows before proceeding to bellow, "GUARDS! ADVANCE, SECURE THE UNCONSCIOUS BANDITS AND REINFORCE OUR SURROUNDED MAN!"

DM assuming the guards aren't gone and do hear Grigori barking for reinforcements, are there any rolls I need to make?
User avatar
NeomerArcana
Site Admin
Posts: 633
Joined: Sun Mar 31, 2019 12:17 pm
Race: Human
Class: Dungeon Master

Re: On the Trail to Southport

Post by NeomerArcana » Wed Jan 22, 2020 6:47 am

Through the din of the battle you can all hear some commotion coming from back down at the road. It sounds like the merchants mercenaries have finally got up the courage to fight.
User avatar
Kull
Posts: 30
Joined: Thu Apr 18, 2019 11:17 pm
Race: Half-Orc
Class: 1st lvl figther

Re: On the Trail to Southport

Post by Kull » Wed Jan 22, 2020 7:28 am

Seeing as his comrades are outnumberd and at a tactical dissatvantage Kulls frustration rises. He searches his equipment for a weapon that he could use without the risk of getting hit but finds only tools which would not suffice as a throwing weapon. He look over to Arlette and speaks in a low voice.
" We cant let them die like this but i cant take another hit like this. I think i could help you scale the wall to take out the archers. What do think ?"
He then grabs his shield and his dagger to better shielded against ranged attacks.
Locked