Finding the Cult
- NeomerArcana
- Site Admin
- Posts: 633
- Joined: Sun Mar 31, 2019 12:17 pm
- Race: Human
- Class: Dungeon Master
Re: Finding the Cult
Fenner, there's no exit here, at least not one wide enough to get through (just the chimney).
Smoke is starting to cloud the ceiling in the hallway.
Smoke is starting to cloud the ceiling in the hallway.
Re: Finding the Cult
Kull looks around frantically and searches for a water source to extinguish the fire search check 1d20+1
- Arlette Craven
- Posts: 25
- Joined: Wed Apr 17, 2019 9:45 am
- Race: Human
- Class: 1st-lvl Rogue
Re: Finding the Cult
Arlette grabs the nearest water in the wash room and starts to douse out the flames, "one way or another I think they will be getting in here, we need to be ready to fight" she looks to Kull and Fera, hoping they had a plan, or that Grigori had a plan other than hide.
"We should put this out and stick to the original plan, ready ourselves behind the furniture at the corner."
"We should put this out and stick to the original plan, ready ourselves behind the furniture at the corner."
- NeomerArcana
- Site Admin
- Posts: 633
- Joined: Sun Mar 31, 2019 12:17 pm
- Race: Human
- Class: Dungeon Master
Re: Finding the Cult
Kull you find water in the washroom, a couple barrels of it, with Arlette. With the fire doused you hear a few more frustrated bangs and kicks on the door. And then silence.
Re: Finding the Cult
Kull quickly runs to his sleeping place and attempts to put his amor on and then goes on to take a position next to the door ready to chop of anything that dares to go through the door. While he prepares for a combat he wonders what would have happend if they hadnt found the water, also why they choose to attack so openly and not just pick the lock and kill all in their sleep.
- Grigori Steelbrow
- Posts: 15
- Joined: Thu Aug 15, 2019 8:06 am
- Race: Dwarf
- Class: 1st-lvl fighter
Re: Finding the Cult
Grigori mulls over an idea in his head for a moment before dismissing it as idiotic and unlikely, then heads toward the barricaded doorway.
"The flue to the kitchen will keep us breathin for now, though it's no exit unless you can turn to a mouse," he says as he rounds the corner of the hallway.
"The flue to the kitchen will keep us breathin for now, though it's no exit unless you can turn to a mouse," he says as he rounds the corner of the hallway.
- Fenner Bates
- Posts: 17
- Joined: Thu Aug 15, 2019 6:33 am
- Race: Human
- Class: 1st-lvl Transmuter
Re: Finding the Cult
Fenner moves back to the door visibly calmer since the flames are out. "Where are the other priests we aren't the only ones staying in this section are we?"
- NeomerArcana
- Site Admin
- Posts: 633
- Joined: Sun Mar 31, 2019 12:17 pm
- Race: Human
- Class: Dungeon Master
Re: Finding the Cult
There is silence beyond the door and your makeshift barricade. If anyone approaches to investigate, please roll a listen check as you do.
Otherwise, let me know what else you're all doing for the time being. The smoke has, for the most part, cleared away now, so there's no immediate harm from smoke inhalation.
If no one has any other actions they want to do, I'll move things along to the next "scene" in the morning (it's night time for me).
Otherwise, let me know what else you're all doing for the time being. The smoke has, for the most part, cleared away now, so there's no immediate harm from smoke inhalation.
If no one has any other actions they want to do, I'll move things along to the next "scene" in the morning (it's night time for me).
Re: Finding the Cult
Kull waits for some time then grabs a chair and sits in front of the makeshift barikade to bash any intruder to bits and to ensure the rest of the party can get their faire share of rest
listen ckeck for standing guard 1d20+1
listen ckeck for standing guard 1d20+1
- Grigori Steelbrow
- Posts: 15
- Joined: Thu Aug 15, 2019 8:06 am
- Race: Dwarf
- Class: 1st-lvl fighter
Re: Finding the Cult
After observing Kull's action, Grigori waits with him leaning upon his tower shield with one arm and his axe in the other.
Listen (untrained)
1d20-3
Listen (untrained)
1d20-3