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Re: Outside the Three Dancers Inn

Posted: Fri Apr 26, 2019 11:22 pm
by Hragg
Hragg ignores the lesser spiders and charges the largest. Spiders were common in the undertunnels and the dwarven race was designed to repel the venom and put such creatures down.

"Clangeddin!" He yells as he swings his axe.

Attack roLL [1d20+5]
damage [1d10+4]

Re: Outside the Three Dancers Inn

Posted: Sat Apr 27, 2019 9:21 am
by NeomerArcana
Elec drops his crossbow, moves forward and draws a throwing axe, launching it at the giant spider, all in one swift motion. The axe finds it's target and is embedded in the horrid things face. It screeches and lashes it's fangs in response.

Kull rushes up to the massive spider and attacks with his fists.

1d20+6

Kulls non-lethal damage:1d3+5

Re: Outside the Three Dancers Inn

Posted: Sat Apr 27, 2019 9:27 am
by NeomerArcana
The spider recoils in fear of Kull's mighty blows.

Hragg too runs forward and swings his axe at the spider, but he misses.

Kull and Hragg you're unable to Charge as you don't have a clear both (logs around the fire). I wasn't sure if you meant to explicitly do a charge action or not. Kull also next time please roll your own dice for you attack and damage, even if you're not sure it's going to be used. Kull and Hragg, please give me coordinates for where you move as well; not saying where you move to makes it unclear for the other players, taking turns after you, where they are able to move to.

Kull is at 08:04 and Hragg is at 08:05.

Re: Outside the Three Dancers Inn

Posted: Sat Apr 27, 2019 9:43 am
by Arlette Craven
In panicked fear after seeing Landowe fall, Arlette flings the fire stick at the huge spider.

She collects her crossbow and takes a 5ft step to 08:07.

1d20-4

1d3 plus one unit of fire damage

Re: Outside the Three Dancers Inn

Posted: Sat Apr 27, 2019 10:01 am
by NeomerArcana
Arlette's flaming stick misses the spider and lands harmlessly underneath it. She picks up her crossbow and takes a step toward Elec.

Hilda rushes forward past the campfire and kneels by Landowe's side. She calls forth her divine magic and attempts an empowered Cure Light Wounds spell on her fallen employer.

Hilda's Turn Undead check to use Divine Spell Power (-1 CHA, +3 from Feat):
1d20+2

Re: Outside the Three Dancers Inn

Posted: Sat Apr 27, 2019 10:08 am
by NeomerArcana
Hilda practically glows with spiritual power as she casts Cure Light Wounds.

Cure Light Wounds:1d8+5

Re: Outside the Three Dancers Inn

Posted: Sat Apr 27, 2019 10:21 am
by NeomerArcana
Landowe regains consciousness, but his arms and legs still don't function. "I can't move," he says to Hilda. "The damned poison-"

Before he can finish, the massive hulking spider strikes him again on the ground and pulls him toward it, stepping backwards. It looks as though the spider wants it's catch. Behind the group, more spiders move in for their own prey. One of them strikes at Kull, seeing the unarmed half-orc as an easy opportunity. It's fangs sink into Kull's leg.

Kull you have suffered 1hp damage. Roll a Fortitude save, if you roll less than a 12, you will suffer the following STR damage:1d4

PCs turns followed by Spiders!
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Re: Outside the Three Dancers Inn

Posted: Sat Apr 27, 2019 12:34 pm
by Elec
"No!" Elec shouts as he sees Landowe being dragged by the spider. He draws his rapier and rushes towards 10:4 and slashes the giant spider.

To hit
1d20+3

Damage
1d6+2

Re: Outside the Three Dancers Inn

Posted: Sat Apr 27, 2019 12:45 pm
by NeomerArcana
Elec you would be moving to 10:05, not 10:04. 10:04 is occupied by the spider.

Re: Outside the Three Dancers Inn

Posted: Sat Apr 27, 2019 12:48 pm
by Arlette Craven
"Save him!" Arlette yells at Elec, "I'll take care of this one"

Arlette shoots at the spider across the fire from her.

"I'm gonna have to burn this forest down, the last time with spiders!"

To hit
1d20+3

Damage
1d8+1