All character sheets go in here please
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NeomerArcana
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- Joined: Sun Mar 31, 2019 12:17 pm
- Race: Human
- Class: Dungeon Master
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by NeomerArcana » Wed Aug 21, 2019 10:17 am
With your gear, you have 37gp left over, which you're best to spend. Maybe save yourself a few gold peices. There are a lot of things you're going to want to have, off the top of my head:
- Backpack
- Bedroll
- Waterskin
- A few days of trail rations
- Flint and Steel
Those are pretty much
must-have items.
You might also want some of the following:
- Rope - always seems to come in handy
- Javelins / or a crossbow - some sort of ranged weapon. You might not use it very often, and you might not be very good at it, but there's some times when you can't get up close
- Sack - just to put shit in.
- Chalk - stops you getting lost in dungeons
- Candle - weirdly useful TBH
You definitely don't need those, but everything in the equipment list is a useful item at some point. It's just whether you could be bothered lugging it around, and whether you think it fits your character.
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NeomerArcana
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by NeomerArcana » Wed Aug 21, 2019 8:09 pm
Here's your resized avatar.
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Attachments
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- 9d4af5cc016e2f98a88757234b789d45--middle-earth-fantasy-art.jpg (15.62 KiB) Viewed 25781 times
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Grigori Steelbrow
- Posts: 15
- Joined: Thu Aug 15, 2019 8:06 am
- Race: Dwarf
- Class: 1st-lvl fighter
Post
by Grigori Steelbrow » Fri Aug 23, 2019 7:10 am
Alright, so I made a few tweaks while figuring out who my character is. I also provided a total equip wight just in case that would be an issue.
Blind fighting, improved initiative
2 ranks climbing, 1 rank armorsmithing, 1 rank weaponsmithing, 2 ranks jumping, 2 ranks swimming
Starting gp: 210
Dwarven war axe -30gp
Tower shield -30gp
Scale mail -50gp
Locked gauntlet -8gp
Masterwork artisans tools -55gp
Backpack -2gp
Bedroll -1sp
Waterskin-1gp
Rations(3 days) -15sp
Flint and steel -1gp
Chalk x10 -1sp
Sack -1sp
Candle x10 -1sp
Whetstone x5 -1sp
Bolas -5gp
Light hammer -1gp
Hemp rope 50ft. -1gp
Grappling hook -1gp
Portable ram -10gp
Cold weather outfit -8gp
Current gp: 5
Current equip weight: 157.5lbs
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NeomerArcana
- Site Admin
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- Race: Human
- Class: Dungeon Master
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by NeomerArcana » Fri Aug 23, 2019 8:30 am
Cool; we're you're good to go. Feel free to jump into the game and introduce yourself as another recruit from Father Klavin.
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Grigori Steelbrow
- Posts: 15
- Joined: Thu Aug 15, 2019 8:06 am
- Race: Dwarf
- Class: 1st-lvl fighter
Post
by Grigori Steelbrow » Wed Oct 09, 2019 8:00 pm
Hp from level up:
1d10+3
New Fighter Bonus Feat:
+Weapon focus (Dwarven War Axe)
Skill Point Allocation(+2 from level):
+1 to weaponsmithing
+1 to armorsmithing
And that's about as far as I could get on my own
Last edited by
Grigori Steelbrow on Wed Oct 09, 2019 8:09 pm, edited 1 time in total.
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NeomerArcana
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- Race: Human
- Class: Dungeon Master
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by NeomerArcana » Wed Oct 16, 2019 8:00 am
Fighter leveling up is so simple.
I'll create a proper Character Sheet, hopefully later today for you.
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NeomerArcana
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- Class: Dungeon Master
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by NeomerArcana » Fri Nov 01, 2019 2:21 pm
Here you go.
One thing I'm missing is how much money you have. Can you go through your starting gold after purchases, and how much you've acquired so far?
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Attachments
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- Grigor Steelbrow.pdf
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NeomerArcana
- Site Admin
- Posts: 633
- Joined: Sun Mar 31, 2019 12:17 pm
- Race: Human
- Class: Dungeon Master
Post
by NeomerArcana » Tue Nov 05, 2019 3:54 pm
I forgot to mention that because of my changed initiative rules, you can drop your improved initiative feat and choose a different feat to take its place.
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Grigori Steelbrow
- Posts: 15
- Joined: Thu Aug 15, 2019 8:06 am
- Race: Dwarf
- Class: 1st-lvl fighter
Post
by Grigori Steelbrow » Sun Nov 10, 2019 1:21 pm
To replace improved initiative I'll take Combat Reflexes
Current GP 303
I hope I've done my math correctly and not missed anything.