Health (Minimum 1):
1d4-1
Skills (2+4[Int] = 6):
Concentration +1
Decipher Script +1
Knowledge Arcana +1
Spellcraft +1
Appraise +2
Spells Gained:
Magic Weapon
Comprehend Languages
Search found 55 matches
- Thu Oct 10, 2019 2:36 am
- Forum: Character Sheets
- Topic: Character Creation
- Replies: 8
- Views: 39867
- Thu Oct 10, 2019 2:02 am
- Forum: Adventure #1
- Topic: Finding the Cult
- Replies: 194
- Views: 399106
Re: Finding the Cult
Fenner stands stunned for a moment the edges of his robes still shimmering from his cast mage armor. "Well that was something. I think we should block the entrance to this cave when we leave. We wouldn't want another group to use this for nefarious purposes." Fenner looks about the room and at the ...
- Fri Oct 04, 2019 4:28 am
- Forum: Talk and Chat
- Topic: Hello
- Replies: 26
- Views: 83817
Re: Hello
The 3.5 cantrip rules are the reason for this characters cowardly actions.
- Fri Oct 04, 2019 4:19 am
- Forum: Adventure #1
- Topic: Finding the Cult
- Replies: 194
- Views: 399106
Re: Finding the Cult
Fenner claws back to his feet seeing the rest of the party still engaged with the creature. He fumbles for a second trying to think of other magics he can bring to bear and coming up short looks down to see himself clutching his cane. He stands fully and tentatively moves forward towards the creatu...
- Thu Oct 03, 2019 6:54 am
- Forum: Adventure #1
- Topic: Finding the Cult
- Replies: 194
- Views: 399106
Re: Finding the Cult
Fenner continues to flee the creature towards the opening of the cave. In the dark he stumbles and falls flat on his face.
- Wed Oct 02, 2019 1:29 am
- Forum: Adventure #1
- Topic: Finding the Cult
- Replies: 194
- Views: 399106
Re: Finding the Cult
Fenner, scrambling wildly towards the entrance from where they came, casts magic missile before fleeing the room his composure completely crumbled.
Magic Missile Damage
1d4+1
Magic Missile Damage
1d4+1
- Mon Sep 30, 2019 11:12 am
- Forum: Adventure #1
- Topic: Finding the Cult
- Replies: 194
- Views: 399106
Re: Finding the Cult
"That looks like a problem..." Fenner tries to step back before repeating the casting of Ray of Frost against the creature rising. There is an obvious tremble in his voice.
Ray of Frost
1d20-3
Damage
1d3
Ray of Frost
1d20-3
Damage
1d3
- Mon Sep 30, 2019 1:21 am
- Forum: Adventure #1
- Topic: Finding the Cult
- Replies: 194
- Views: 399106
Re: Finding the Cult
Fenner steps up to the corner next to Arlette and lets the prepared Ray of Frost fly after taking aim at the closest cultist.
Ranged Attack
1d20-3
Damage
1d3
Ranged Attack
1d20-3
Damage
1d3
- Sat Sep 28, 2019 6:45 am
- Forum: Adventure #1
- Topic: Finding the Cult
- Replies: 194
- Views: 399106
Re: Finding the Cult
Fenner practices the motions for one of his spells knowing that a fight might break out soon.
- Mon Sep 23, 2019 12:53 am
- Forum: Adventure #1
- Topic: Finding the Cult
- Replies: 194
- Views: 399106
Re: Finding the Cult
Fenner tries to keep up with the group moving as silently as he can. The group can see he is becoming visibly winded but not complaining. His cane still makes soft clicks against the stone as they walk despite his efforts. Listen check to make sure that we aren't snuck up on like Arlette suggests. ...